1. iheartblob - Mixed Reality Design Agency
iheartblob is an augmented reality research start up, where we explore the notions of architectural concepts through the aid of emergent technologies. iheartblob was founded in 2016 by Aleksandra Belitskaja, Ben Janes and Shaun McCallum as an Instagram gallery, and now it grew into a small company, working on XR projects, museum commissions, installations and publications.
2. noodlefeed - public art installation with Augmented Reality application
Our senses are no longer confined by the physical world. This is the installation of a physical object and our collective digital sense of place. The colourful forms and tangible nature of the ‘noodles’ attracts attention of the visitors! The rough matte texture of recycled sailcloth contrasts with the soft, springy cushioning of the objects and invites visitors to move them into chairs, beds and shelters. An Augmented Reality App lets visitors leave digital traces of their time at the installation: photos, stories and drawings that can be seen by other users in physical space. This is a place that goes beyond physical senses and creates a shared augmented reality environment where people can interact in new ways and consider that the world is much more than we perceive.
3. Spray Concrete Cave construction with the aid of Augmented Reality
This project is a case study for manufacturing dome structure through the aid of Augmented Reality. 1. create digital model 2. set posts and hang fabric 3. take photogrammetry of fabric and do structure analysis on it 4. take new information to AR and overlay with physical model 5. make adjustments and spray concrete until structurally solid
4. The Internet Museum Competition winner
Embracing the brief of a London Internet Museum the project utilises the iternet and it’s collective qualities to generate the architecture. Thus with this in mind, the project develops in the form of using the internet as the platform to generate form. An application gives the user the capability to construct objects, choose recycled materials, to upload and have their work rated. The highest rated objects would be composed into a collection of emergent forms. These emergent forms would in turn be arranged on the site. The architect here is still acting as a facilitator as formal massing arrangments stem from a process where users online decide the arrangement, the process of arrangement becomes uncomprehensibly large in quantity and quality of individual options.
I propose that we gamify all architectural processes in order to celebrate the architecture for all, where no hierarchy is assigned directly to any players based on ability. The created framework was tested by asking three non-architects to work in collaboration, where they imagined how cities would expand in the future beyond the traditional linear framework architecture is accustomed too
At Grimshaw I am part of XR development team at Design Technology department. We collaborate with graphic designers, architects, structural engineers, project managers and IT, in order to create a product for presentations, design development, public consultations, private and public events. We are using Unity engine, with AR packages such as Vuforia, Google ARcore and others, with custom C# scripting. We devote 50% of time to R'n'D including hand tracking technology Leap Motion, Hololens and other technologies.
7. SWEEPR - Collaborative Design Tool
This project is an attempt to bring an issue of architectural profession and architects role within the industry. Architects have always been given a ready set of tools, pen and paper, a computer, 3d-software, parametric tools, etc. Now it’s time to design our own customised tools. This project is an exploration of how collective intelligence manifests itself within a multiplayer design game environment. Simultaneous collective cooperation has been tested through a multitude of projects, including such projects as “Twitch plays pokemon” and “Place”. Both of these projects are experiments which involved online community into creating something together. I believe that 21st century is about community, and old model of architecture, where master architect is in charge of everything, and everyone is below him, is outdated. I am proposing a new model of architectural design and collaboration, simultaneous collaboration through network of players in a game environment. Architect’s position in built industry is shifting, and I am proposing to replace master architect with a toolmaker.
8. Architectural Design in practice
Work produced in Architectural Practices such as LAVA in Germany, Coop Himmelb(l)auin Austria, FUKSAS in France and Synthesis in Los Angeles. Main services included computational design and building analysis, concept development, competition submissions and furniture design.
9. Digital Art
Objects modelled and rendered during everyday challenge 2016 - present.
Augmented Drawing produced for an architectural practice to explore spatial concepts of architectural model in physical space.