Educational Workshops
Workshops conducted on AR, architecture, design and new technologies
“Remix Reality: Sample. Transform. Generate.”, Seoul National University
Remix Reality: Sample. Transform. Generate was a hands-on workshop where students collaborated to create a 3D immersive collage representing their group’s identity. Using tools like Scaniverse, AI generators like Luma AI, and Gravity Sketch, they scanned objects, designed abstract models, and assembled them into a cohesive digital artwork. The final pieces were brought to life in Augmented Reality (AR), adding interactivity and showcasing their creations in a shared immersive experience.
2024






Student Work by:
Seongha, Young Yun, Jung Ah Lee, Hwi, Wooseok, Solmon, Minju, Ryuniss, Seongil Choi, Hajin Shin, Yunju Baek, Je Sung Lee, Young Eun Kim, Hwahyun Shim, Dong Gun Kim.
“Liminal Spaces”, B-Pro
Liminal Spaces explores the intricate relationship between generative non-fungible tokens (NFTs) and the formal aesthetic ambitions of architecture. In this workshop, we delved into the core architectural properties of canonical projects, dissecting and determining their fundamental elements. By juxtaposing these traditional architectural principles with uniquely digital traits, we designed an innovative form of architecture that exists neither purely in the physical realm nor solely in the digital domain, but rather in a transformative space in between.
2021




Student work by Jill, Zhangxiangyu, Stian Sun, Dayong Zhang
“Phygital Realities: Mixed Reality Environments for Architects”, Inclusive futures
Mixed Realities ability to conjure ephemeral space at real-time with impactful presence at an urban scale, architecture and architects, might for once get a foot ahead of technology. Architecture might become fast. The expertise of the architect as an image maker and space generator allows architecture to proceed technology and outline their demands. This workshop speculates on the future of architecture as a profession, questioning its existence within the realm of hybrid spatial realities. Throughout, you will investigate the overlaps between architecture, art, media and content, by developing an urban mixed reality experience for a defined user/user group. Each group will be given a IRL site in which to design their own digital environment which interacts, overlaps, dissolves or integrates with the site. Working throughout, in first-person we will design and implement core interaction systems, scripted using c#, akin to a mobile mixed reality experience. Lastly we will take our projects and visualise them in augmented reality utilising the powerful image tracking and plane tracking capabilities of Wikitude in Unity3D.
The main tools throughout the workshop will be Unity3D and Cinema4D, however, you may use a 3D modelling software you feel most comfortable with and we will try accommodate the very basics of texturing, exporting and importing 3D models. We will take full advantage of the first-person controller possibilities within unity as a way in which we can prototype and test mixed-reality experiences. The core aim of the workshop is to transfer skills which allow you to question the potentials of a mixed-reality architecture by beginning to outline your own criteria for value and defining guidelines for your own mixed reality architecture.
2021




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“Augmented Objects 2.0”, CAAD Futures
This workshop will be divided into two sessions. First will focus on creation of the object(modelling + animation) and second will be devoted to AR deployment.For the object modelling we will use Zbrush or Cinema4d(depending on interest), where we will go through main modelling/simulation techniques and going though import/export processes.For the AR part, we will go though main setups of SparkAR, and how create materials and animations, and how to deploy experience to a smartphone.
2021
